[Store] [T-Shirts] [Books and Movies] [Game Stuff] [Gear]

You can buy almost any video game, PC or console, through our site from Amazon.com.

In Association with Amazon.com
Game Reviews by Maverick  
Joint Operations: Typhoon Rising:
Joint Ops is probably the first primarily-online multiplayer shooter to be able to honestly say that the game has some real tactical quality to it. Many other games pretend to have such qualities, but in the end, nothing but a cool looking frag fest is the result of it all. Joint Ops, however, is a game in which all aspects of a full blown, all-out war between to sides are simulated. An incredible amount of vehicles and weapons are available for the player to use, each with its advantages and disadvantages. Aside from the fact that online play is never perfect and that lag (the game slowing down and the player moving in choppy bursts) can actually help the lagging player by allowing him/her to seemingly phase in and out of reality, the game works surprisingly well. Other than the slight drag here and there, the game flows nearly seamlessly and can really give the player a feeling of a modern combat.
Full Spectrum Warrior:
Many games can claim that they have virtually mastered the first-person “hero” simulator. All true gamers can probably run through these games with almost nothing holding them back. One small problem with this kind of game is that many times, your allies hold you back, or there are no allies at all. In Full Spectrum Warrior the player is not really a player at all. The player actually takes control of two groups of four infantry soldiers, each with his own importance and personality. Set in a Middle Eastern environment, the soldiers take orders and carry them out with swift execution. The game accurately simulates the frustrations and dangers involved in urban warfare, but, more importantly, it simulates the frustrations and dangers of working with two teams of warriors. Getting both teams in the correct positions without getting them shot is a deadly, modern day game of chess. Those with the capacity for tactical thought will thrive, and those without it will fail. Which will you be?

Halo: It isn't’t the most realistic game, but Halo is an unbelievably fun game nonetheless. The multi-player is addicting (especially with the added capability of playing with 16 players at a time) and the cooperative is amazing. Going through the campaign with a partner on the higher difficulties requires that the two of you communicate effectively and work well as a team. All in all, it’s a great buy.

Rainbow Six 3:
Rainbow Six 3 is a great tactical squad-based close-quarters combat simulator. The campaign places the player in a situation of leadership in a team of four, forcing the player to literally make decisions that could get your teammates killed. The multi-player also allows for the player to practice his teamwork skills by allowing him to talk to his teammates as they seek-out and eliminate the opposing team.

Ghost Recon: This game puts the player in charge of three squads of Green Berets and will quickly develop your leadership qualities. The player must make split second decisions in the midst of a life-like assault behind enemy lines. The multi-player pushes the concept even further allowing players to play cooperatively on a wealth of missions. In co-op mode, the players must learn to survive together or face not surviving at all.
Splinter Cell:One the most well-designed and innovative games to come out in years and at the same time the most infuriating. It is visually stunning and the stories are captivating. However, the checkpoint saving has got to be one of the most frustrating features of any game to come out in years. This game would be right with Halo for the best game on any console were it not for the aggravation of playing for 20 minutes past a checkpoint and then getting killed not seconds before reaching a second checkpoint and having to return to the beginning of twenty minutes of play that you have already proven that you can pass. This is not only the opinion of this author but also of his family and a number of others including the entire staff of a well-respected PC game developing company. Many of the before mentioned persons did not purchase the recently released Pandora Tomorrow title after hearing that the saving system had not been revised. It seems to be the consensus that a visually awe-inspiring game with incredible game-play could be pushed over the edge by a saving system that allowed the player to have more control over his own time. The game is definitely difficult enough without that feature and would assuredly become exponentially more enjoyable as the player is given more control over his own time and game-play