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Game Reviews by Maverick |
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Joint Operations: Typhoon
Rising:
Joint Ops is probably the first primarily-online multiplayer
shooter to be able to honestly say that the game has some real
tactical quality to it. Many other games pretend to have such
qualities, but in the end, nothing but a cool looking frag fest
is the result of it all. Joint Ops, however, is a game in which
all aspects of a full blown, all-out war between to sides are
simulated. An incredible amount of vehicles and weapons are
available for the player to use, each with its advantages and
disadvantages. Aside from the fact that online play is never
perfect and that lag (the game slowing down and the player moving
in choppy bursts) can actually help the lagging player by allowing
him/her to seemingly phase in and out of reality, the game works
surprisingly well. Other than the slight drag here and there,
the game flows nearly seamlessly and can really give the player
a feeling of a modern combat. |
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Full Spectrum Warrior:
Many games can claim that they have virtually mastered the first-person
“hero” simulator. All true gamers can probably run
through these games with almost nothing holding them back. One
small problem with this kind of game is that many times, your
allies hold you back, or there are no allies at all. In Full
Spectrum Warrior the player is not really a player at all. The
player actually takes control of two groups of four infantry
soldiers, each with his own importance and personality. Set
in a Middle Eastern environment, the soldiers take orders and
carry them out with swift execution. The game accurately simulates
the frustrations and dangers involved in urban warfare, but,
more importantly, it simulates the frustrations and dangers
of working with two teams of warriors. Getting both teams in
the correct positions without getting them shot is a deadly,
modern day game of chess. Those with the capacity for tactical
thought will thrive, and those without it will fail. Which will
you be? |
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Halo: It isn't’t the most
realistic game, but Halo is an unbelievably fun game nonetheless.
The multi-player is addicting (especially with the added capability
of playing with 16 players at a time) and the cooperative
is amazing. Going through the campaign with a partner on the
higher difficulties requires that the two of you communicate
effectively and work well as a team. All in all, it’s
a great buy.
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Rainbow Six 3: Rainbow Six 3 is a great tactical squad-based
close-quarters combat simulator. The campaign places the player
in a situation of leadership in a team of four, forcing the
player to literally make decisions that could get your teammates
killed. The multi-player also allows for the player to practice
his teamwork skills by allowing him to talk to his teammates
as they seek-out and eliminate the opposing team. |
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Ghost Recon:
This game puts the player in charge of three squads of Green
Berets and will quickly develop your leadership qualities. The
player must make split second decisions in the midst of a life-like
assault behind enemy lines. The multi-player pushes the concept
even further allowing players to play cooperatively on a wealth
of missions. In co-op mode, the players must learn to survive
together or face not surviving at all. |
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Splinter Cell:One
the most well-designed and innovative games to come out in years
and at the same time the most infuriating. It is visually stunning
and the stories are captivating. However, the checkpoint saving
has got to be one of the most frustrating features of any game
to come out in years. This game would be right with Halo for
the best game on any console were it not for the aggravation
of playing for 20 minutes past a checkpoint and then getting
killed not seconds before reaching a second checkpoint and having
to return to the beginning of twenty minutes of play that you
have already proven that you can pass. This is not only the
opinion of this author but also of his family and a number of
others including the entire staff of a well-respected PC game
developing company. Many of the before mentioned persons did
not purchase the recently released Pandora Tomorrow title after
hearing that the saving system had not been revised. It seems
to be the consensus that a visually awe-inspiring game with
incredible game-play could be pushed over the edge by a saving
system that allowed the player to have more control over his
own time. The game is definitely difficult enough without that
feature and would assuredly become exponentially more enjoyable
as the player is given more control over his own time and game-play |
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