MISSIONS
- The Relay Station
[How to Play] [Player's
Manual] [CC's Manual] [Missions]
[Downloads] [Story]
[Weblog]
The C.C.(Combat Coordinator) furnished two maps of the same
scenario for the game. One he keeps and one he furnishes to
the players. Players may make their own personal copies as
necessary. It may be easier to follow the example if you print
out the maps. Click on each map name to open the map window.
Click anywhere on the map to close the map window. Note: Pop-ups
must be enabled to open the maps.
Map
A1: In this game, the C.C. has placed a three
member team on high ground above the woods to the northwest.
He has put enemy units and/or civilians into position, their
whereabouts known only to the C.C. unless they are visible
from the team's initial position. The team members will
be called A, B, and C. Team member A is the leader. Their
mission is to destroy a relay tower within the fenced compound
below. The team has no radio or binoculars so communication
is limited. First , C studies the terrain and compound below
through the scope of his PSG1 sniper rifle. The C.C. tells
the team, for they all share the same vantage point, what
C sees: There is one window visible on the building and it
is on the west side on the second story. It appears closed
and covered by curtains. There is a closed gate on the east
side of the fence. Two unoccupied vehicles are inside the
compound on the east end of the building. There are no personnel
visible.
Map
A2: The team forms a strategy. C traverses the
open field to the west of the compound and takes up a new
position on the high ground above the southwestern woods.
He studies the compound. The C.C. tells C what he sees. The
other members are not informed for they do not share the same
vantage point and C cannot communicate with them. There are
two windows on the south side of the building on the second
story. The nearest one is open and there appears to be a blue
glow emanating from within. The other window is closed with
shut blinds. The fence is sealed on the south side. Meanwhile,
A and B descend and move along the northern edge of the fence
and position themselves on the northeast corner. They ask
the C.C. what they see. There is a shut door on the east side
of the building with a small window in the door. There are
no other windows. There is a small metal box with an antennae
attached to the gate. From this, A and B determine the gate
is electronically controlled. A, whose special skill indicates
he has experience in electronics, attempts to bypass the control.
Meanwhile B moves to the southeastern corner of the compound,
just enough to peek around it. The C.C. tells A and B what
B sees from this vantage point. He sees the two windows above
but not much detail. He sees no personnel.
Map A3: A is successful in opening the gate
(determined by several rolls of the dice). A and B enter the
compound and move to the door. A peeks in the window in the
door. There is an empty lit foyer and another closed door.
Map B1: A tries the outside door. It is
unlocked. A and B enter the building. There are stairs to
their left. It is dark at the top of them. To their right
a wall. Directly in front of them is the second door.
Map
B2: A tries the door before them. It is unlocked.
A and B enter the room. It is unoccupied. Just a computer,
a couple of chairs and a couple of tables. There are two more
closed doors. One is on the west side of the room and the
other is on the south side. A and B each try a door and both
prove to be unlocked. A and B each explore the remaining rooms.
They are unoccupied. They re-enter the foyer. B climbs the
stairs. He hears muffled voices. Possibly a television or
radio too. He slowly turns the knob. It is unlocked but he
does not open it. He goes back down the stairs.
Map
A4: A and B confer and decide they need
more information. A exits the building and works his way along
the north outside wall to the west side. There he tries to
get the attention of C. B remains inside and does nothing.
Map A5: C responds and meets A at the north
fence. They share information. C tells A that he occasionally
sees a figure (PE1) in the open window and he appears to be
armed. The two form a plan. C will return to his previous
position in the southern woods. A and B will position themselves
outside the door at the top of the stairs. C will try to take
out PE1. At the moment of gunfire, A and B will enter through
the door and take necessary action.
Map A6: All three position themselves.
Map
C1: When PE1 appears in the window, C fires.
He rolls the dice to determine the outcome. PE1 is neutralized. With
C's shot as a signal, A enters the room with B close behind.
The C.C. tells A and B what they see inside. Immediately in
front of them, as they enter, is a wall with a loaded gun
rack. To their right, at the north end of the room a man (PE2)
is seated at a table. He is looking in their direction and
is holding a S&W pistol. Another man (PE3) is standing
on the other side of the table at a sink. His back is turned
and he is looking to his left in the direction of C's shot.
He is reaching for a holstered pistol and starting to move.
In the middle of the room is a large open doorway that leads
to a west room. Through the opening they see a television,
it is on. In front of that, the corner of a coffee table.
Map
C2: PE2 fires at A. The C.C. rolls the dice.
After PE2's three actions (three single shots), A is only
wounded. It is not serious and he is able to continue. A fires
back at PE2. He rolls the dice. After three actions (three
bursts), PE2 is killed. PE3 is moving around the left corner
of the table. B fires at him and kills him on the first roll.
He forfeits his other two actions and remains put. The C.C.
asks C what action he is taking. C says he is leaving his
position in the woods and is heading to the building, keeping
an eye out for any more movement in the window.
Map C3: A, moves forward towards the
table, while looking into the other room. A shot is fired
at A from another enemy unit (PE4) in the next room. He is
crouched behind the far end of a couch in front of the coffee
table. The C.C. rolls the dice and on PE4's last action, A
is incapacitated. He is down and unable to respond to PE4's
action.
Map C4: B tosses a flash bang into
the next room. The C.C. determines that it has landed behind
the television. PE4 responds to the bang by moving behind
the couch by the south window.
Map
C5: A can see where PE4 has moved and gets B's
attention. A points to the wall with the gun rack indicating
PE4's position. B fires three bursts into the wall and kills
PE4.
Map A7: The C.C. indicates all enemy units
in the game are dead. The team destroys the relay tower and
the mission is over.
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