STORY
[How to Play] [Player's
Manual] [CC's Manual] [Missions]
[Downloads] [Story] [Weblog]
Like traditional RPGs Phyrfight™ is based on a story.
Since Phyrfight™ is a modern combat game and presumably
takes place in the very near future you wouldn't necessarily
have to play our story or even read it. We think you will
get more enjoyment and see the sociopolitical relevance of
the game if you understand the story it's based on, but its
totally up to you. If you have no interest in our back story
then just proceed to the game play
instructions. If you want you can even create your own
story to wrap the game around. Since September 11, 2001 and
the subsequent actions in Afghanistan and Iraq, a lot of players
(including us) use this game to play real-world scenarios
in those campaigns and all over the world. We have just one
thing to say about that, awesome! We haven't had a chance
to build matrices for armor, artillery, or fixed and rotor-wing
air support but we plan to. If you create one that works,
send it to us.
But if are into the sci-fi geopolitical aspects of this game
take some time to read the back story and you will see how
the world of Phyrfight™ got so out of whack.
The World of Phyrfight™
It is a world divided. Most of the planet's population lives
in darkness. Without medicine, power, or running water and
completely cut off from all information. The rest live in
technological oases. Locked in and locked down inside an Orwellian
utopia where an all seeing network monitors every aspect of
their lives. Monitored for the common good. There are no more
sovereign states no, USA, no Canada, no France. Just one world
with one world government. In developed countries people have
been forced to chose between freedom, and a life they had
come to take for granted. Most of the rest of the world have
simply been cut off.
100 kilometer Security Zones are set up around the major urban
areas to keep out the unwanted. Between kilometer 100 and
101 is a no-man's land where all identities are challenged,
without proper ID you don't leave the security zone alive.
Beyond kilometer 101 the World Peace Organization may eliminate
any and all threats to the World Order. Anyone not monitored
by the Network is considered a terrorist and has no rights.
Anywhere people congregate or create communities beyond kilometer
101, the WPO peace enforcers attack with extreme prejudice.
The only way to stay alive is to disappear into the wilderness
and live in small tribes. Some people on the inside support
the ideas of freedom. They pretend to conform and comply in
order to help the tribes on the outside, and ultimately all
of Humanity. There are secrets that the world government does
not want the people to know. Beyond kilometer 101 people live
as they did in the dark ages. Most struggle for survival.
Some have chosen to fight back.
Learn to fight — Play Phyrfight™
The whole story – To learn the whole story, how the
world turned upside down, click here.
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