[How to Play] [Player's Guide]
[CC's Manual] [Missions]
Steps to Playing the Game:
1. Read the Player's
Guide and create your character.
Phyrfight™ is a roll playing game (RPG) that is designed
to be light on the "R" and heavy on the "P"
but it doesn't have to be that way. You can develop your characters
as fully as you wish. A word of advice though: this game is
much less forgiving than most games in the "getting killed"
aspect, much like real life. If you stick your head up in
a gun fight someone will probably put a bullet in it. And
there are no spells or health packs to bring you back once
your brains leave your skull. So it might not be wise to invest
too much time in character development your first couple of
games. Oh yeah, keep your head down.
2. Select the Combat Coordinator.
The Combat Coordinator (CC) is responsible for all aspects
of the game that are not controlled by the players. The CC
should already be familiar with the CC's
Manual and all the Matrices.
It's probably a good idea for the CC to go over the example
3. Draw the Map.
This is usually the responsibility of the CC.
4. Define the Mission.
The CC will tell you what the situation is and probably give
you a specific mission. For example: go into the warehouse
at the end of this block and recover all computers from the
building. However he may just set up a general scenario and
leave it up to the Phyrfight™ team to decide what they
actually want to have as mission objectives. For example he
may tell you that you have intel that a group of high ranking
Peace Enforcers are going to meet at a certain place and time,
then simply say,"What do you want to do?"
5. Kit Up.
Now that you know what the mission objectives and parameters
are, it's time to decide what you are going to take with you.
This may be a group process to be sure that when you get into
the mission someone doesn't say,"I thought you brought
the wire cutters."
This is the point on the map where you enter the game. All
team members may be together or you might have multiple insertion
points. The CC may tell you where you are inserted or he may
leave it up to you to find out ,but you cant get any real-time
information about what is happening on that map until you
hit the Insertion Point. At that time you can start asking
the CC questions about what you can see and hear.
7. Game On.
Time to rock and roll. This is where Phyrfight™ is very
different from all other RPGs. Just like in the real world,
many things can happen at the same time and it is the responsibility
of the CC to keep everything in sync or In Phase. Hence
the name Phase-based™ RPG. The CC can literally move
the game back and forth in time within a particular event
or series of events. For example, if your team is suddenly
ambushed, the team members would not just stand around and
twiddle their thumbs until it was their turn to do something.
Everyone would do something immediately, at the same time.
The CC moves the game back and forth, to and from that moment
in time in small increments until he has moved everybody forward
in time to some point where everything is in sync again. The
CC Manual includes an example of
Depending on how the CC sets up your mission you may have
to reach a particular point on the map before you are safe
and your mission is over. Or the CC may decide that once the
primary objectives of the mission have been accomplished the
game is complete and no extraction is necessary. It is the
prerogative of the CC.
This is when you talk about what went wrong, what went right,
and why. The CC will reveal to you all the information that
you didn't discover during your mission and tell you what
you could have done differently. At this time the CC can award
you experience points if you deserve them. Sometimes just
surviving can earn you points. After all that's what experience
means, you didn't get dead and you learned something that
can help you next time. If you died then obviously that character
is dead and gets no points. Maybe in the next life.